

“Yuga’s picture-related abilities certainly left an impression in the original game. We were able to put special care into the action of swinging a hammer while also being swayed yourself and using various items, so I hope you’ll have fun with it.” Since he is an item salesman, we aimed to express the idea that he can do anything while also paying attention to his comical side. “Ravio has the image of being shrouded in mystery. Hayashi on Presenting Ravio as a Playable Character: Yuga seeks beauty to the extent of turning people into pictures and he had a picture frame from the very first time he appeared, so looking back, this image of him was very strong, and we had no other choice than to decide on frames as a weapon.” We decided on Ravio being swayed by a hammer. “Ravio is an item salesman, so we aimed to include the fun of using various items skilfully and express the comical side of his character. Hayashi on how they Decided on Ravio’s and Yuga’s appropriate Weaponry: Even though each additional DLC character had been a single character from a single game up until now, the development team had a hard time deciding between Ravio and Yuga, so it was decided to make both.” “When we were thinking about characters that left a lasting impression on the fans of A Link Between Worlds, Ravio and Yuga ended up as candidates due to being unforgettable even if you only see them once and having unique words and deeds.
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Hayashi on why the Final DLC Pack included 2 Characters instead of 1:

By Jack Longman February Feature, Hyrule Warriors, Hyrule Warriors Legends, Interview, Nintendo Dream, Nintendo Everything, Ravio, The Legend of Zelda: A Link Between Worlds, Yosuke Hayashi, YugaĪs far as I am concerned, Hyrule Warriors Legends is my favourite game on the 3DS and it is a game I still play today and now thanks to a Nintendo Everythingtranslation of a Hyrule Warriors Legends interview between Producer Yosuke Hayashi and Nintendo Dream, we can finally know why both Yuga and Ravio were chosen to be the final characters.
